Tonight, on sixty minutes...
I haven't played the other Swords and Sandals game, but I figured I'd give this a try and found I really enjoyed it. I'm not usually one for these kind of games, but this had a good amount of variety, even for a demo.
Which brings me to my next point...It really grinds my gears when I see an extreme, over-the-top negative reaction from some users towards great developers who want to be able to make enough money to eat and pay the bills. Fun fact - it seems that everyone who left a bad review for that reason has never themselves contributed anything to this site.
I'm a developer too (granted, nowhere near your standard!) and I do find it funny when some users get pissy about the fact that we have the audacity to put an ad in a game, or put a link to another version on our own sites, or in your case upload a very comprehensive demo which could well be a full game in it's own right.
I realise it's a very small minority of users (probably very young angry kids who have no understanding of money or the real world), but it is still quite annoying and insulting to developers.
Anyways, rant over...Awesome game :)
Cheers mate, I feel your pain ! Appreciate the review. Yeah you hit the nail on the head, the only people who seem to flame these kinds of games have never developed anything in their life. I figure though most of them are just kids, so just take it with a grain of salt ;)
Good old Khun Phaen, eh? *cough*hint*cough*
Good puzzle, nice presentation.
This seems strangely familiar - http://gotoandplay.it/_articles/2006/
09/maze.php (The second result on Google for 'flash raycasting').
In fact, from the look of it all you did was add a 'gun'. This would have been worth a 1/10 if you would have at least recognised the original developer.
Very good start
Initially, I just thought this was yet another samey-TD game, but I decided to give it a chance.
I really like the mines - having to balance between defensive structures and resource collection can be tricky in the later levels.
Overall it definitely kept me entertained, until Firefox crashed :(
However, just a few possible suggestions -
-Upgradable weapons (Increase damage, range, etc)
-Place several weapons (currently if you want to place a few you have to keep clicking on the weapon button, maybe make the placement method more like Desktop tower defense)
-Add a few more map types (different routes for the enemies), different terrain, etc
-More enemy types
-Different weapons having higher/lower effects on different enemies (e.g. Flying enemies can only be hit by certain weapons)
-More sounds (different sounds for different weapons)
-Different projectiles for different weapons
Best of luck,
It's nice to see something different every now and then.
-Maybe it's just my computer, but it felt a little sluggish and this often caused the paddle to go right through a molecule and hit it on the opposite side
-A highscore system would be a great addition
-I say this in every review, but a mute button IS A NECESSITY! I prefer listening to my own tunes :)
-I know you're constrained by physics, but it may be more challenging (and fun) if there was more than 1 type of molecule you had to save
-I also know it's taboo, but you could quite easily make this educational by explaining about global warming, etc during the game/between levels...Just a thought
-Make the molecules bounce off the sides, currently they go outside of the borders
-Maybe add in a few sound effects - bouncing, good molecule pass, bad molecule pass, etc
Keep spreading the green word :)
Ahhh, its refreshing to get a good review with some good critisism..... I'll look into making a #2 with more features and such! :D
This is a brilliant game - I never realised I could find a slow paced game so addictive!
The only two flaws I found are -
1. The in-game options are a bit too hidden and...
2. You took an hour of my life and I want it back!
Keep up the good work.
-make the rotate sound quieter and the 'down' sound louder
-maybe make the down key move it down 1 space and have another key send it straight to the bottom. In tetris you sometimes want to move it into a space at the last second, and it's a pain to have to wait
-music to suit the 'techno' effects
-implement a menu, rather than making it start off paused
-mute button (this should be in every game!)
Overall, a very good start - keep at it.
The music aint to my taste
A mute button would be *very* nice :)
Other than that, not bad - some added variety in the levels would be nice.
A good start
I can see the beginnings of a very fun game here, so I've written up a couple of suggestions (Some of which have probably been said already):
-Sounds and music (Don't forget a mute button)
-Ship starts in centre
-Ship should be more responsive (move faster!)
-Less enemies on screen at once
-More varied enemies (ones that shoot, follow you, explode into more enemies when shot, etc)
-Special powers/add ons (more varied weapons, etc)
-Increasing difficulty over time (more/faster/stronger enemies)
Best of luck
I have been thinking about adding in most of the things you suggested before. But thank you for acually caring enough to help me out here.
-When the character hits the walls, make him bounce and change direction (currently he bounces but keeps the same inertia)
-Increase the frame rate to make the motion smoother
-Maybe give the user a certain bonus depending on how close they stop to the centre of the target
-Make the timer graphical (i.e., bar)
-As everyone else has said, prevent the target from spawning in impossible areas
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